AI Insights · Timothy · July 2022
Top 5 Roguelike Games on iOS in Mexico: Q2 2022 Performance
Discover the performance of the top 5 roguelike games on iOS in Mexico during Q2 2022, including trends in downloads, revenue, and active users.
In the second quarter of 2022, the top 5 roguelike games on iOS in Mexico showcased varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at the data, sourced from Sensor Tower.
Diablo Immortal
Released on June 1, 2022, by Blizzard Entertainment, Inc., this title saw significant activity in its initial weeks. Weekly downloads started strong at about 101K in the first week, but declined to approximately 4.8K by the end of June. Revenue peaked at around $18.9K in the week of June 6, then gradually decreased to about $8.5K by the final week of June. Active users followed a downward trend, starting at 71.6K and decreasing to 40.8K by the end of the month.
Soul Knight
Consistent with its earlier performance, this game maintained steady metrics throughout Q2 2022. Weekly downloads ranged from 694 to 939, with a slight uptick towards the end of June. Revenue remained relatively stable, peaking at around $362 and ending the quarter at $260. Active users showed a gradual increase, starting at 5.8K and reaching approximately 6.8K by the end of June.
Archero
This title from HABBY demonstrated fluctuating trends. Weekly downloads varied widely, peaking at 1.1K in early April and ending at about 1K by the close of June. Revenue saw a significant spike to $2.2K in early May but dropped to around $250 by the end of the quarter. Active users remained relatively stable, hovering around 6K to 7K throughout the period.
Hero Wars: Alliance
Nexters Global LTD’s game experienced notable fluctuations. Weekly downloads were minimal until early June, when they spiked to 1.5K. Revenue showed a peak of approximately $14.9K in mid-April but fluctuated, closing the quarter at around $3.5K. Active users varied, starting at about 3.8K and peaking at 4.8K in mid-June before settling at 4.4K by the end of the quarter.
South Park: Phone Destroyer™
Ubisoft’s title had a stable yet modest performance. Weekly downloads ranged between 260 and 380, with a slight increase towards the end of June. Revenue remained steady, peaking at $602 in early April and ending the quarter at $199. Active users hovered around 1.5K to 1.7K throughout the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.